
The Covid-19 induced lockdowns in 2020 and 2021 across different parts of the world had brought people’s outdoor activities to an abrupt halt for weeks and months. It also changed people’s preferences in terms of recreation and entertainment.
As more and more people sought means of recreation, entertainment and pleasure within the confinements of their homes, demand for video games spiralled over the past couple of years. This silent metamorphosis in people’s behaviour helped the global video games grow to over US 180 billion in market capitalisation. It is now bigger than both the movies and the North American sports market put together.
Part of the boom in the video game market can also be attributed to the emergence of various ways to play the games. Besides, video games have evolved to resemble competition-based, interactive movies.